Find out the latest about BioShock and hear directly from the developers, designers, and producers who are creating one of the most anticipated games of 2007.
Each episode we'll update you about BioShock news and then give an in-depth look at one aspect of the game.
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LEVEL DESIGN IN BIOSHOCK
In our twelfth and final podcast, I am back with Dean and Bill again to talk about the work they put in to creating the world of Rapture, and how many iterations it took to get each area just right.
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