Want to check out a BioShock podcast, new or old? This is the full archive of every podcast for the BioShock franchise.

Be sure to check back regularly for updates about BioShock 2. We'll be adding new episodes regularly from now until the launch of the game and will explore the game's features, the teams behind the game, and anything else BioShock 2 related we think of!

View: BioShock Podcasts | BioShock 2 Podcasts

Episode Sixteen: BioShock PS3 Retrospective

  • October 21, 2008

Alyssa Finley, Executive Producer at 2K Marin, and Melissa Miller, Senior Producer at 2K, look back at BioShock PS3 and talk a bit about their experience working on the game.

Length: 12:22




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Episode Fifteen: Inside the PS3

  • October 17, 2008

Today I talk with some of the programmers at 2K Marin who actually did the nitty-gritty coding and created BioShock for the PS3.

Length: 9:17




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Episode Fourteen: Challenge Rooms

  • August 28, 2008

The guys at 2K Boston sit down with me to chat about creating the Challenege Rooms for BioShock PS3, and go into more detail about the already revealed room "A Shocking Turn of Events."

Length: 6:57




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Episode Thirteen: Survivor Mode

  • August 5, 2008

After a long hiatus with our BioShock Podcasts, we're back with some of the guys at 2K Marin to talk about the new mode they are adding to BioShock PS3.

Length: 15:50




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Episode Twelve: Level Design in BioShock

  • August 19, 2007

An introduction to Bioshock In our twelfth and final podcast, I am back with Dean and Bill again to talk about the work they put in to creating the world of Rapture, and how many iterations it took to get each area just right

Length: 15:25




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Episode Eleven: Plasmids in BioShock

  • August 9, 2007

In this podcast we dive deeper into Plasmids in BioShock. How did the team at Irrational dream up these body modifying weapons, and what can you do with them?

Length: 19:54




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Episode Ten: BioShock on the PC

  • July 14, 2007

Today I talk to the masterminds in Australia who have been working day and night to make BioShock the best shooter ever released for the PC. We discuss system requirements, graphics cards, and they talk about how they reworked the game from the bottom up to make it perfect for the PC.

Length: 12:26




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Episode Nine: The Story of Andrew Ryan

  • July 2, 2007

Ken Levine joins me today to talk about Andrew Ryan, the founder of Rapture and the mastermind who made the city under the sea. Ken gives insight into the creative process behind dreaming up such a character, and also fills in a little backstory behind such the infamous man.

Length: 10:41




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Episode Eight: The Physics Behind BioShock

  • June 18, 2007

Josh Downer and Ian Bond talk about the physics that make BioShock run. They detail some of the most daunting tasks of the game and give an inside look at what makes the creatures in Rapture look so alive.

Length: 11:49




Download the .zip file.

Episode Seven: Inside the Animations

  • June 11, 2007

Today I talk with Shawn Robertson, Lead Animator, and Grant Chang, Animator, about the animations of BioShock, and how they were created and perfected.

Length: 16:41




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In The Forums

Record was enjoyable :)

I just finished listening to the I Am Rapture Rapture is Me record from the SE. [...]

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Official NECA BioShock Figures/Props Info Thread

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What's your favorite Bioshock 2 audio log?

After finishing the game, I am reflecting back on one of my favorite parts of Bioshock 1, which was the audio logs. [...]

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In The News

PC World Review

5 out of 5 stars - "A sequel that surpasses the original."

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Team Xbox's Review

9.2 out of 10 and received the Editor's Choice Award.

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"BioShock," a Video Game Based on Ayn Rand's Philosophy, Gets a Sequel

Jordan Thomas' interview with the Wall Street Journal.

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