Want to check out a BioShock podcast, new or old? This is the full archive of every podcast for the BioShock franchise.
Be sure to check back regularly for updates about BioShock 2. We'll be adding new episodes regularly from now until the launch of the game and will explore the game's features, the teams behind the game, and anything else BioShock 2 related we think of!
Episode Sixteen: BioShock PS3 Retrospective
- October 21, 2008
Alyssa Finley, Executive Producer at 2K Marin, and Melissa Miller, Senior Producer at 2K, look back at BioShock PS3 and talk a bit about their experience working on the game.
Length: 12:22
Download the .zip file.
Read the transcript.
Episode Fifteen: Inside the PS3
- October 17, 2008
Today I talk with some of the programmers at 2K Marin who actually did the nitty-gritty coding and created BioShock for the PS3.
Length: 9:17
Download the .zip file.
Read the transcript.
Episode Fourteen: Challenge Rooms
- August 28, 2008
The guys at 2K Boston sit down with me to chat about creating the Challenege Rooms for BioShock PS3, and go into more detail about the already revealed room "A Shocking Turn of Events."
Length: 6:57
Download the .zip file.
Read the transcript.
Episode Thirteen: Survivor Mode
- August 5, 2008
After a long hiatus with our BioShock Podcasts, we're back with some of the guys at 2K Marin to talk about the new mode they are adding to BioShock PS3.
Length: 15:50
Download the .zip file.
Read the transcript.
Episode Twelve: Level Design in BioShock
- August 19, 2007
An introduction to Bioshock
Length: 15:25
Download the .zip file.
Episode Eleven: Plasmids in BioShock
- August 9, 2007
In this podcast we dive deeper into Plasmids in BioShock. How did the team at Irrational dream up these body modifying weapons, and what can you do with them?
Length: 19:54
Download the .zip file.
Episode Ten: BioShock on the PC
- July 14, 2007
Today I talk to the masterminds in Australia who have been working day and night to make BioShock the best shooter ever released for the PC. We discuss system requirements, graphics cards, and they talk about how they reworked the game from the bottom up to make it perfect for the PC.
Length: 12:26
Download the .zip file.
Episode Nine: The Story of Andrew Ryan
- July 2, 2007
Ken Levine joins me today to talk about Andrew Ryan, the founder of Rapture and the mastermind who made the city under the sea. Ken gives insight into the creative process behind dreaming up such a character, and also fills in a little backstory behind such the infamous man.
Length: 10:41
Download the .zip file.
Episode Eight: The Physics Behind BioShock
- June 18, 2007
Josh Downer and Ian Bond talk about the physics that make BioShock run. They detail some of the most daunting tasks of the game and give an inside look at what makes the creatures in Rapture look so alive.
Length: 11:49
Download the .zip file.
Episode Seven: Inside the Animations
- June 11, 2007
Today I talk with Shawn Robertson, Lead Animator, and Grant Chang, Animator, about the animations of BioShock, and how they were created and perfected.
Length: 16:41
Download the .zip file.
In The Forums
Record was enjoyable :)
I just finished listening to the I Am Rapture Rapture is Me record from the SE. [...]
Read MoreOfficial NECA BioShock Figures/Props Info Thread
Read MoreWhat's your favorite Bioshock 2 audio log?
After finishing the game, I am reflecting back on one of my favorite parts of Bioshock 1, which was the audio logs. [...]
Read MoreIn The News
"BioShock," a Video Game Based on Ayn Rand's Philosophy, Gets a Sequel
Jordan Thomas' interview with the Wall Street Journal.
Read More














