Want to check out a BioShock podcast, new or old? This is the full archive of every podcast for the BioShock franchise.

Be sure to check back regularly for updates about BioShock 2. We'll be adding new episodes regularly from now until the launch of the game and will explore the game's features, the teams behind the game, and anything else BioShock 2 related we think of!

View: BioShock Podcasts | BioShock 2 Podcasts

Episode Six: An Exclusive Look At The Little Sisters of Rapture

  • June 1, 2007

I sat down with Ken Levine, Creative Director at Irrational Games, and asked him the tough questions many in the media, and on the forums, have been posing about the Little Sisters in BioShock. In this exclusive podcast, Ken and I talk about what the Little Sister is, and why Irrational chose to use the form of a child in this upcoming shooter. We also discuss what harvesting and rescuing really means, the moral ramifications of including a child in a video game that you can potentially harm, and even if Irrational changed the Little Sister, and your interactions with her, due to public (or publisher) pressure.

Length: 19:37

Download the .zip file.

Episode Five: The Evolution Of Bioshock

  • April 9, 2007

Ken is back with Eric and me to talk about the evolution of BioShock over the years, from when it was but a gleam in his eye. He talks about the different iterations of the game, and the hurdles he encountered while developing the game.

Length: 17:58

Download the .zip file.

Episode Four: The Developers

  • February 20, 2007

Today we are joined by Dean Tate, Designer, and Chris Kline, Lead Programmer, to talk about their experiences working at Irrational and on BioShock, as well as how they got into the gaming industry, and where some of their inspiration comes from.

Length: 22:54

Download the .zip file.

Episode Three: What is Rapture?

  • February 13, 2007

For our third BioShock podcast, Eric and I talk with Ken Levine again, but this time take a closer look at the world behind the game. We explore the city of Rapture, and get a little bit more backstory about this secret underwater utopia that went horribly wrong.

Length: 16:54

Download the .zip file.


  • February 5, 2007

Today I am joined by 2K Marketing Coordinator Eric Monacelli and Ken Levine to talk about Player Choice in BioShock. We talk about the variety of playstyles that you can toy with in Rapture, and the diversity of the world itself. Ken is really in his element during this podcast, giving us some great insight into his thinking behind the game, and many of the reasons he decided to focus on innovating player choice in BioShock.

Length: 14:26

Download the .zip file.

Episode One: What is BioShock?

  • January 22, 2007

Today I interview Melissa Miller, a 2K producer working on BioShock. She's spent several weeks up in Boston, logging hundreds of hours playing BioShock in its various stages of development, and could be called the resident guru of the game. At times, I think she'd be more comfortable if her hands were glowing blue from plasmids, rather than their normal, pinkish hue.

She gives us a close up and personal view on what it BioShock to her, and some of the awesome ways you can utilize the different weapons and environments in the world of Rapture.

Length: 12:25

Download the .zip file.
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In The Forums

Record was enjoyable :)

I just finished listening to the I Am Rapture Rapture is Me record from the SE. [...]

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Official NECA BioShock Figures/Props Info Thread

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What's your favorite Bioshock 2 audio log?

After finishing the game, I am reflecting back on one of my favorite parts of Bioshock 1, which was the audio logs. [...]

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In The News

PC World Review

5 out of 5 stars - "A sequel that surpasses the original."

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Team Xbox's Review

9.2 out of 10 and received the Editor's Choice Award.

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"BioShock," a Video Game Based on Ayn Rand's Philosophy, Gets a Sequel

Jordan Thomas' interview with the Wall Street Journal.

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