Want to check out a BioShock podcast, new or old? This is the full archive of every podcast for the BioShock franchise.
Be sure to check back regularly for updates about BioShock 2. We'll be adding new episodes regularly from now until the launch of the game and will explore the game's features, the teams behind the game, and anything else BioShock 2 related we think of!
BioShock 2 Podcast Episode Eleven: Retrospective
- April 5, 2010
Our last BioShock 2 podcast looks back at the game's development. I'm joined by Jordan Thomas, Alyssa Finley, and Melissa Miller to talk about their experiences making this epic return to Rapture.
Length: 22:10
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BioShock 2 Podcast Episode Ten: All About BioShock 2 on the PC
- January 29, 2010
I sit down with Jake from 2K Australia and talk about the ins and outs of the PC version of BioShock 2 for the tenth episode of our podcast series.
Length: 11:48
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BioShock 2 Podcast Episode Nine: Sofia Lamb
- January 22, 2010
Jordan and I spend the ninth episode of the BioShock 2 podcast exploring the antagonist of BioShock 2: Sofia Lamb. We are, of course, careful to avoid spoiling any of the fun for you.
Length: 12:06
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BioShock 2 Podcast Episode Eight: Creating a Story
- January 12, 2010
In the eighth episode of the BioShock 2 podcast series, I am joined by Jordan Thomas and Danny Manley to talk about how video game stories go from an idea to a final product.
Length: 30:46
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BioShock 2 Podcast Episode Seven: All About AI
- January 5, 2010
The seventh episode of the BioShock 2 podcast series gives us a closer look at the game's AI. 2K Marin's Lead AI Programmer Matt Brown and Senior Designer Kent Hudson explain how they breathed life into our second journey to Rapture.
Length: 27:38
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BioShock 2 Podcast Episode Six: Multiplayer Ranks and Trials
- December 3, 2009
The sixth episode of the BioShock 2 podcast series features Melissa Miller, Senior Producer at 2K Marin, and M.E. Chung, Multiplayer Design at 2K Marin. They take a closer look at ranks and trials in the multiplayer experience.
Length: 24:10
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BioShock 2 Podcast Episode Five: More on Multiplayer
- October 13, 2009
BioShock 2's multiplayer component is made up of so much more than its different modes. For our fifth BioShock 2 podcast episode, I sit down with some of the team at Digital Extremes to learn more about how they shaped the characters in multiplayer and made them a unique and rich experience.
Length: 15:14
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BioShock 2 Podcast Episode Four: Multiplayer
- June 17, 2009
I sit down with two pillars of BioShock's multiplayer experience (from both 2K Marin and Digital Extremes) and chat with them about how multiplayer was conceived, some cool stuff you can do in during matches, and how they are working to make the experience thrilling from Rapturians both new and old.
Length: 20:26
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BioShock 2 Podcast Episode Three: Big Sister Art Progression
- June 3, 2009
Today I talk to the 2K Marin design team that helped create the Big Sister, and they describe the process of how they went from concept to final creation.
Length: 24:02
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BioShock 2 Podcast Episode Two: Level Design
- May 21, 2009
Our second episode of the BioShock 2 podcast series takes us inside 2K Marin and gives us a closer look at how the team actually makes each level of the game.
Length: 24:56
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BioShock 2 Podcast Episode One: Welcome Back to Rapture
- April 13, 2009
Jordan Thomas, Creative Director at 2K Marin, and Hogarth De La Plante, Lead Environment Artist at 2K Marin, welcome you back to Rapture with our first-ever BioShock 2 podcast.
Length: 21:01
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In The Forums
I just finished listening to the I Am Rapture Rapture is Me record from the SE. [...]
Read MoreOfficial NECA BioShock Figures/Props Info Thread
Read MoreWhat's your favorite Bioshock 2 audio log?
After finishing the game, I am reflecting back on one of my favorite parts of Bioshock 1, which was the audio logs. [...]
Read MoreIn The News
"BioShock," a Video Game Based on Ayn Rand's Philosophy, Gets a Sequel
Jordan Thomas' interview with the Wall Street Journal.
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