FX Artist

Location: Novato, CA

Division: 2K Marin

We’re looking for a G-Man to harness alien technology and transform it into beautiful, kinetic art.   As an FX Artist on XCOM, you will be responsible for creating a kaleidoscopic collage of FX that will add texture, vitality and spark to an alien invasion of 50’s America.  You will collaborate with Art Director, animators, artists, designers and programmers to bring about a complex symphony of the subtle and the sublime.  You will pre-visualize FX, draw textures, animate and implement systems inside the Unreal Editor and other proprietary tools.  And, yes, you will get to blow stuff up.

Job Responsibilities:

  • Create compelling real-time character and environmental FX utilizing the Unreal Engine, Cascade, and the UE3 Material Editor
  • Produce all FX related textures (Photoshop) and meshes (3D Studio Max)
  • Pre-visualize FX using Kismet and Matinee
  • Implement FX for characters, environments, encounters and cinematics
  • Optimize FX to ensure smooth performance across all applicable platforms
  • Work with Art Director, Art Leads and the Audio team to ensure aesthetic unity with the entire project
  • Work with Designers to mesh gameplay goals with aesthetic style

Required Skills

  • Proven experience making outstanding FX for at least one shipped title
  • Experience creating compelling yet highly efficient materials/shaders
  • Strong foundation in the fundamentals of animation
  • Able to problem solve complex technical challenges
  • Can take direction well
  • Strong 2D art skills
  • Able to collaborate across all disciplines in a strong team environment
  • Able to respond elegantly to difficult creative changes, often late in the process

Extra Credit

  • Experience with the Unreal Engine
  • Experience with 3D Studio Max
  • Experience with Kismet and Matinee
  • 3+ years game industry experience

If you would like to apply, please send your CV (and sample code or demo reel when appropriate) to Nicole Payte: nicole.payte@2kgames.com